PM3.6 - King Dedede - Action - 0x116 Final
Entry Script
- FinalSmashEnter
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- UnknownEvent { namespace: 0x11, code: 0x1e, unk1: 0x0, arguments: [Value(38)] }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: None, action: 0x138, requirement: (AnimationEnd) }
- if (FacingRight)
- IntVariableSet { variable: RandomAccessInt (0x0), value: 525 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 530 }
- else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 526 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 531 }
- CallEveryFrame { thread_id: 9, script: 0x22054 }
- Subroutine(0x21f14)
Exit Script
- Subroutine(0x21fec)